Difficulty in gaming
When video games entered their first epoch, they were usually so expensive to create that the only people who could afford them were businessmen who opened arcades to make the games accessible to the public. At an arcade, a video game only needed to be able to do three things. It needed to suck down as many tokens as possible, it needed to be hard enough to cycle through people playing the game by making them lose often, and it needed to look easy enough that any passers by would think they could beat it. When games began to make the shift to home consoles, there was a period where developers still made the games so difficult that they were pretty
unenjoyable, because they thought that the difficulty was the part of the games
that people liked the most, when in reality, this arcade method of gaming was a little archaic.
Because of this spike in difficulty, the only people who actually beat the games had to be dedicated, hardcore fans of videogames, which is where I think the reputation of the “hardcore gamer” comes from. This would obviously make entry into the gaming world intimidating for new fans, so the entire idea of casual gaming seemed like it had to be built from the ground up.
In reality, I don’t really think that there is a such thing as a “casual” and a “hardcore” game. Any game that a person is willing to make hardcore, can become hardcore and vice versa. I have known people who took Animal Crossing, a calm island building simulator, and decided to figure out the economics of fruit selling and blackmail other islanders to get more bells and commodities. On the other side of this coin, my mom likes to play Borderlands 3, a more “hardcore” game, because there is a Bejeweled-esque mini game that she has sunk many hours into.
So I think that the idea of hardcore and casual gaming is not entirely true, and that the people who play the games are what make the game more intense. So obviously it is the community’s job to make a more inclusive atmosphere for those interested in casual gaming, as well as pockets for the more hardcore gamers to really flex their skills.